Hi! My name is Harry and in this class, I鈥檒l walk you through the simple and beginner friendly process of creating a Vaporwave style animation in Blender.
Vaporwave is both a musical and a visual genre of artwork. The visual aesthetic is defined as 鈥渋ncorporating early Internet imagery, late 1990s web design, glitch art, and cyberpunk tropes, as well as anime, Greco-Roman statues, and 3D-rendered objects鈥. In this class we鈥檒l be focusing on the visual aesthetics of Vaporwave to create our animation. I specialize in clear, easy to follow beginner鈥檚 classes. We鈥檒l go through each process, step-by-step, to prevent as much confusion as possible. We鈥檙e using Blender for this tutorial, which is an amazing and totally free 3d software. The only barrier to entry is having a computer to run the software on. Creating a heavily stylized animation loop is a really desirable skill to have as a 3d artist, however it doesn鈥檛 need to be difficult. We鈥檒l go through the entire process of creating this animation from a beginner鈥檚 perspective to avoid as much confusion as possible. In this class you can expect to learn: - Blender Interface and Tools: We鈥檒l learn about many basic tools and interface elements within Blender while building and animating our statue. - Modeling: To achieve our Vaporwave aesthetic, we鈥檒l be altering a 3d scanned Greco-Roman statue. - Lighting: We鈥檒l set up a stylized lighting scheme including volumetric lighting. - Shading: Which can give objects the appearance of glowing neon lights, or golden metal. - Animating: We鈥檒l create a subtle looping animation featuring our Vaporwave statue. - Rendering: Lastly, we鈥檒l render our final animation in Blender so you can share it with your friends and family on social media. When we鈥檙e done you鈥檒l have all the skills you need to create a Vaporwave animation loop of your very own! Instructor bio: Harry is a 3D artist and educator with over a decade of professional experience in modeling, texturing, animation, and post-production. Throughout his career, he has worked across diverse industries鈥攆rom MMORPG game studios and video production companies to award-winning architectural visualization firms鈥攈olding roles such as Studio Director, Lead 3D Artist, and Greenscreen Editor. His work has been featured in 3D Artist magazine, where he also contributed tutorial content. With extensive expertise in Blender, 3ds Max, V-Ray, and Photoshop, Harry is passionate about sharing his knowledge and inspiring the next generation of 3D creators.