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Universitat Aut貌noma de Barcelona
Arte 3D y animaci贸n en videojuegos
Universitat Aut貌noma de Barcelona

Arte 3D y animaci贸n en videojuegos

Enric Mart铆 G貌dia
Pere Nolla Rodr铆guez

Instructors: Enric Mart铆 G貌dia

18,302 already enrolled

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Gain insight into a topic and learn the fundamentals.
4.5

(222 reviews)

13 hours to complete
3 weeks at 4 hours a week
Flexible schedule
Learn at your own pace
98%
Most learners liked this course
Gain insight into a topic and learn the fundamentals.
4.5

(222 reviews)

13 hours to complete
3 weeks at 4 hours a week
Flexible schedule
Learn at your own pace
98%
Most learners liked this course

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Assessments

4 assignments

Taught in Spanish

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This course is part of the Dise帽o y 颁谤别补肠颈贸苍 de videojuegos Specialization
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There are 4 modules in this course

En este primer m贸dulo se dar谩 una introducci贸n al papel del arte en los videojuegos. Hablaremos sobre su importancia, sobre la direcci贸n de arte, y sobre el perfil del artista. Tambi茅n comentaremos aspectos relacionados con la creatividad, adem谩s de situar la creaci贸n de arte dentro del proceso de desarrollo de un videojuego. Posteriormente entraremos a analizar diferentes tipos espec铆ficos de arte (conceptual y arte 2D), para finalmente empezar ya a centrarnos en el arte 3D con una primera toma de contacto con el 3ds Max y el modelado 3D.

What's included

19 videos7 readings1 assignment

En este m贸dulo seguiremos de lleno en los elementos del arte 3D. Modelaremos elementos m谩s complejos, e introduciremos los diferentes tipos de materiales. Presentaremos las texturas, explicando qu茅 son, como se generan y como mapearlas de manera adecuada. Finalmente, comentaremos las t茅cnicas de normal map y specular map, para conseguir m谩s detalle sin gastar recursos.

What's included

23 videos1 reading1 assignment

En este m贸dulo introduciremos la herramienta de Unity, que nos permitir谩 ver como se exportan los elementos de arte a un motor de un videojuego, y como deben configurarse para que luzcan adecuadamente. Posteriormente nos ocuparemos de la creaci贸n de personajes, incluyendo la creaci贸n del sistema de huesos y de sus animaciones. Finalmente, volveremos a Unity para exportar el personaje y las animaciones.

What's included

25 videos1 reading1 assignment

En este m贸dulo trataremos en detalle la iluminaci贸n, primero con una introducci贸n b谩sica, y despu茅s viendo los diferentes m茅todos para representarla: Tiempo real y mapas de luz. Veremos tambi茅n como sacar los mapas de luz, tanto en Unity como en 3ds Max. Posteriormente, hablaremos del uso de las part铆culas para simular elementos de gran complejidad org谩nica como fuego, explosiones o humo. Tambi茅n comentaremos aspectos art铆sticos de la interfaz de usuario, y veremos los efectos de posprocesado m谩s relevantes. Finalmente, analizaremos el papel art铆stico de la m煤sica y el sonido dentro de la creaci贸n de videojuegos.

What's included

19 videos1 reading1 assignment

Instructors

Instructor ratings
4.7 (25 ratings)
Enric Mart铆 G貌dia
Universitat Aut貌noma de Barcelona
6 Courses40,997 learners

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