This course will cover the fundamentals of OpenGL and OpenGL ES in Android. This course is unique because it covers the mechanics of how OpenGL works and also more practical applications to draw 2D and 3D objects. This is an ideal primer for more complex courses on VR and AR within Android.
We'll begin by covering the OpenGL Pipeline and Shading Language. Then we'll look at drawing simple 2D objects and increasingly complicated 3D objects in OpenGL and OpenGL ES.
There are practical exercises throughout the course to apply your understanding, and there is a summative project which can form part of your professional portfolio.
Augmented and Virtual Reality (AR/VR), Computer Graphics, Android Studio, Animation and Game Design, Visualization (Computer Graphics), Logo Design, Graphics Software, Computer Graphic Techniques, Android Development
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From the lesson
Complex 3D objects
In this module, we're going to look at more complicated 3D shapes like letters, spheres and arbitrary shapes. There are several practice programming exercises to apply your understanding, and there is also a short quiz at the end.