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Lesson Introduction

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Skills You'll Learn

Event-Driven Programming, Video Game Development, C++ (Programming Language), Object Oriented Programming (OOP), C# (Programming Language), Debugging, Unity Engine, Programming Principles, File Management, Data Structures, UI Components, Software Design Patterns, Unreal Engine

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From the lesson

Feed the Teddies

In this module, we'll go through the implementation details of a complete (small) game. You'll see many of the concepts we covered in this course (and previous courses in the Specialization as well) in action, and you'll see a few new things as well.

Taught By

  • Dr. Tim "Dr. T" Chamillard

    Dr. Tim "Dr. T" Chamillard

    Associate Professor

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