In this course you鈥檒l focus on how 鈥渟mart鈥 devices have changed how we interact with others in personal ways, impacting how we stay connected in our increasingly mobile society. This will be done through a series of paired teaching sections, exploring a specific 鈥淚mpact of Computing鈥 in your typical day and the 鈥淭echnologies and Computing Concepts鈥 that enable that impact, all at a K12-appropriate level. This course is part of a larger Specialization through which you鈥檒l learn impacts of computing concepts you need to know, organized into 5 distinct digital 鈥渨orlds鈥, as well as learn pedagogical techniques and evaluate lesson plans and resources to utilize in your classroom. By the end, you鈥檒l be prepared to teach pre-college learners to be both savvy and effective participants in their digital world. In this particular digital world (relationships), you鈥檒l explore the following Impacts & Technology pairs -- Impacts (Keep me connected in a mobile society):, personal relationships, facebook, circle of friends Technology and Computing Concepts: algorithms, software engineering evolution, heuristics, computer runtime, big O notation, P vs NP Impacts (Making geography-based connections): findings friends, maps, geolocation Technology and Computing Concepts: data and binary, image encoding, pixels, how color pickers work, filters, blurs In the pedagogy section for this course, in which best practices for teaching computing concepts are explored, you鈥檒l learn about the current CSTA K-12 CS Standards and practice using them to review and apply to lesson plans, as well as how to apply the ICAP framework to connect your students鈥 engagement to active learning outcomes, such as through peer instruction. In terms of CSTA K-12 computer science standards, we鈥檒l primarily cover learning objectives within the 鈥渋mpacts of computing鈥 concept, while also including some within the 鈥渘etworks and the Internet鈥 concepts and the 鈥渄ata and analysis鈥 concept. Practices we cover include 鈥渇ostering and inclusive computing culture鈥, 鈥渞ecognizing and defining computational problems鈥, and 鈥渃ommunicating about computing鈥.